Simulation & rendering
I develop Unreal Engine systems for realistic simulation: 3D environments, procedural generation, vehicle and pedestrian behavior, and physical or optical sensor models including Gaussian noise, lens distortion, thermal cameras, lens flare and temperature models.
Tools for creators
Outside my professional work, I create Unreal Engine tools and educational content under Yedes Codes. My Fab projects include the Objects Spawner System and Landscape Patch System, with a focus on practical workflows that make real-time 3D creation faster and more flexible.